| "MINOTAUR" |
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This film is probably the definitive work to date on the famous legend of Thesius and the Minotaur. Directed by Jonathan English and shot in Luxemburg, Minotaur has a variety of effects, but of course the coolest effect is the Mino himself!
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It was a challenge to get the CG creature to match perfectly to the animatronic one, especially since there was direct intercutting between the two techniques. Below is a shot of the animatronic mino, which was built by Gary Pollard in London. The neck puppetttering mechanism was so realistic, that we used it a lot more than expected and it was especially good for any shots "waist up".
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Instead of modeling the cg from scratch, we opted to scan the molds of the full size clay scupt... Inside of this shell, we created a muscle and bone systems that could flex and jiggle once the primary animation was done....
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Creating the Iron Age Village at the edge of the Sea required a carefull combination of matching plates. We shot the exterior village sets in Luxemburg, and then matching backgrounds of the headlands and sea shore in Wales. Matte painter Dark Hoffman did a fantastic job seaming it all together. Check out these before and afters... |
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Tom Hardy rides a blue barrel for a scene where he is chasing down the Minotaur. This element was then tracked in 3D space and he was "attached" to the the 3D model of the creature. | |
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This is the original clay macquette sculpted by Gary Pollard in London. |
We developed a custom camera motion tracking system for "Minotaur". It is an acoustic/inertial system using Internsense hardware that records every motion of the hand held camera, including zoom. The acoustic emiters are arranged in a grid pattern and are hung over the set attached to a light-weight tubular frame that can be moved arround easily. Since we were shooting in a controlled environment, this was a good solution. This way we did not have to apply visible tracking markers all over the set, and we were able to shoot in near total blackness and still have a good track. The camera operators could do virtually any move they wanted and we knew that we could track in the 3D creature and set extensions easily.
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| Here, our camera operator Riccardo Besantini poses with a camera that has been outfitted with 3 inertial and acoustic sensors. (you can see them sticking out front) This was wired to an on-set computer which recorded each scene and take. | ||




















